In near future we’re going to blog on some advanced WB features, like plugins, modules or scriptability. If you’re interested in something particular please write.
We are currently facing a problem with loading the correct canvas library based on the hardware configuration of the machine the Workbench is started. In the optimal case we run on OpenGL hardware acceleration but allow a fall-back to software rendering if the is no OpenGL driver in place.
We are working on fixing the problem as soon as possible.