Check your video subsystem

As most of you probably know now, Workbench supports two visualization modes: hardware & software based. Unfortunately automatic switcher was not in place by the time when beta version came out (will be fixed in a week), so some of you, who don’t have video subsystem supporting OpenGL v1.5, will encounter error on start when trying to run hardware based configuration. Note v1.5 is a minimum required version of OpenGL needed to start Workbench. You can get detailed information about your video subsystem using one of these tools: OpenGL-Extension-Viewer or GPU-Caps-Viewer. Both of them support export into xml file, so you can also easily attach your video configuration to your bug report when needed.

Author: stkachenko

Experience in development of data centric applications, extensible objects frameworks, 4GL parsers, etc.

1 thought on “Check your video subsystem”

  1. Hey guys,

    I’ve been using DB Designer 4 extensively, and it’s a great tool. At the same time, i’ve been watching with interest the evolution of MySQL Workbench, but today i’ve been blown away after i installed Workbench 5.0.10 OOS Beta, and not in a good way.

    First thing i did was to import a Designer 4 xml (a 40 tables database), only to immediately notice how slow everything was moving. I tried the software version, but that was way worse. Now i don’t have a NEW computer, but i do have a Barton at 2.2 GHz, 1 GB or RAM and a Geforce 4 Ti4200 video card, and i was expecting the requirement of a desktop tool not that of a game. Wanting to figure out some systems specs, i arrived here, and found the MINIMUM (not recommended) hardware requirements rivaling those of a gaming platform.

    I searched for an explanation for this approach in the development of the application but found none. Also no-one seems be complaining about this as well.

    So i guess, the obvious question is…what’s the deal with high end requirements for a desktop tool? (i mean..take a look at Microsoft’s Visio)

    Regards,
    Alex

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